Truth-Scenting Instinct

Once a Solar's brilliant mind sets itself on a goal, it is all but impossible to shake it off its track - even if that goal is the most esoteric of knowledge. With a few moments of intense meditation, the Solar focuses on practically anything — a natural phenomena, geographical feature, architectural feature, riddle, puzzle, and so on — and rolls (Intelligence + Lore), diff 3. On success, the Lawgiver knows if she possesses the Lore background needed in order to introduce a fact about what she is meditating on. Additionally, if what's being meditated-on is specific enough to be an introduced fact by itself, the Lawgiver also knows if such a fact is elementary (diff 1-2), scholarly (diff 3-5), or legendary (diff 5+).
 * Cost: 6m; Mins: Lore 5, Essence 2
 * Type: Simple
 * Keywords: Mute
 * Duration: Instant
 * Prerequisite Charms: Lore-Inducing Concentration (Exalted CORE, p 332)

If the Lawgiver does not possess the requisite Lore background, she intuits which of her existing Lore backgrounds is the closest related to the desired subject. This gives her a direction to head-in when looking to study. When the ST isn't sure which Lore background to choose, they should pick one that is going to be the most interesting for them to tell a story about, around questing for more-specific or related knowledge to the desired subject.

This charm can be used once per story and is reset by gaining a new Lore specialty or otherwise appreciably expanding the character's Lore background. Each time this Charm is used on the same desired subject in the same story, cumulatively increase the difficulty by 1.

Credits et all
Essentially the same Charm as Hundred Sages Focus (Miracles p 16), but tweaked towards the way that I like to run my games.