Horror Form

Another example of an Animal Ability. Whether it be latent, magical, or otherwise is undetermined - for now it is not available to animals under PC control. It is often used in the "Horror" Genre.

This creature is terrible and alien in nature. Struggling against it will daunt even the most stalwart of heroes. When this creature rolls into Join Battle, it automatically performs a Threaten action with 7 dice against all enemies. If the roll overcomes an enemy's Resolve: ‎Additionally, due to the unknown / horrific nature of the being, they have the Legendary Size Merit (Exalted CORE, p 557 - Armored Terror's Merits). ‎Their physical size isn't any larger (though those affected by the first part of the ability might see them as such) - their alien nature and power are just so overwhelming, it seems as such.
 * the ‎Decision point costs 2 WP.
 * ‎Otherwise, you can also spend 2 Initiative a round to address your shaken nerves. If you an intimacy valid for the decision point, it's only 1 Initiative a round and only if you interact directly with the monster. All Initiative lost this way is gained by the monster.
 * Besides charms and other magics that target Legendary Size, this can also be taken away with a Gambit that functions identically to the Distract gambit (Exalted CORE, p 200) where the monster is brought down or temporarily weakened. Instead of the Initiative being provided to another player, the gambit removes the Legendary Size for that many rounds.
 * The ST is the final arbiter of if there are environmental features (such as a weak floor, small tunnel to dive through, or someplace well hidden enough for the rest of the team to dive out of) or some hidden weakness to be discovered that would allow this. Sufficiently creative / appropriately themed Introduced Facts (Exalted CORE, p 237) could be a source for this.